I was recently working on a (Windows) console application that would be launched in two main ways:
The problem here is that instances launched in scenario #2 will immediately close when they have finished running,
leaving no time for the user to view the output. We could add a traditional Press any key to continue...
pause to
them, but then this introduces a new problem: instances launched in scenario #1 will also have that pause, which
is totally unnecessary. So, what we want is to add a pause for scenario #2, but not for scenario #1.
Luckily, there is a solution that gives us the best of both worlds!
We can use the native GetConsoleProcessList
API to list which processes are attached to the current console.
In scenario #1, there will be at least 2 - our app, and the shell (such as powershell
/ cmd
/ etc.).
In scenario #2, there will only be 1 - our app.
We can then add our "pause" / "press any key" logic to only run in scenario #2.
Here is an example of how that code could look:
public static class ConsoleHelper
{
public static void PauseIfOnlyProcessAttachedToConsole()
{
var processList = new uint[1];
var processCount = NativeMethods.GetConsoleProcessList(processList, 1);
if (processCount == 1)
{
Console.WriteLine();
Console.Write("Press any key to continue . . . ");
Console.ReadKey();
}
}
private static class NativeMethods
{
[DllImport("kernel32.dll", SetLastError = true)]
public static extern uint GetConsoleProcessList(uint[] processList, uint processCount);
}
}